Earthblade is Cancelled

Final Earthblade Update by Maddy Thorson

Earlier this year, a fracture began forming in the team...The conflict centered around a disagreement about the IP rights of Celeste, which we won't be detailing publicly - this was obviously a very difficult and heartbreaking process. We eventually reached a resolution, but both parties also agreed in the end that we should go our separate ways.

The success of Celeste broke this team and their anticipated follow-up. It is a real shame. I remember the first time I saw Celeste. It was in a Nintendo Direct and I said "That game is going to be special. I want to write the guide for that game." I did just that.

We're prototyping again and exploring at our own pace, and trying to rediscover game development in a manner closer to how we approached it at Celeste's or TowerFall's inception...Scaling the core team up post-Celeste has ultimately been a failure, and that's okay. We gave it all we've got, and life goes on. We are happy to return to our roots and reclaim some joy in our creative process, and see where that takes us.