S7E1 - Metroid Prime

Unidentified distress beacon received! Bounty hunters Max Roberts and Logan Moore answer the call to investigate Tallon IV and Metroid's pivotal move into first-person. Did a Texas-based studio really make one of the all-timers or was Samus better off left in the 90s?
Metroid Prime
- Developer – Retro Studios
- Platform – Nintendo GameCube and Nintendo Switch
- Release Date – November 18, 2002
- Remastered - February 8, 2023
- Game Director – Mark Pacini
- Producers – Shigeru Miyamoto, Kensuke Tanabe, Kenji Miki, Akira Otani, and Michael Mann
- Composers – Kenji Yamamoto and Kouichi Kyuma
Metacritic – 97/100 (GC) 94/100 (Switch)
Links
- Metroid Prime Wikipedia
- Metroid Prime: Blast Ball
- Millennial Gaming Speak – Episode 5 - Nintendo News and Kojima Confusion
- Metroid Prime's various endings
- S1E3 - Paper Mario - The Thousand-Year Door
- The World Design of Dark Souls | Boss Keys – GMTK
- The World Design of Metroid Prime | Boss Keys – GMTK
- MIGS 2007: Retro Studios On The Journey Of Metroid Prime
- Metroid Prime Roundtable QA
- Miyamoto's quote on the Morph Ball was in regards to just the third-person element, not the game at large. My apologies.
- My Journey to Becoming a Map Maker – A Video Essay
- Soundtrack
This episode was originally recorded on October 14, 2023.
Logan Moore
Max Frequency - Max's home online
The Max Frequency Podcast - Join Max Roberts and guests to talk about video games, creativity, and life. This is podcasting at Max’s frequency.
Researcher, Editor, and Producer – Max Roberts Hosted by Logan Moore & Max Roberts Art designed by Max Roberts