Max Frequency

Banjo-Kazooie: Grunty's Revenge Notes

A top-down, isometric portable adventure for one of gaming's dynamic duos. Gruntilda time travels with a robot to stop Banjo and Kazooie from ever meeting and, therefore, ever thwarting her. The game has all the elements of a Banjo-Kazooie game, but is woefully short and shallow.

Warning

Spoilers below!

Stats

  • Started playing on
  • Beat on 6/7/22
  • Total Playtime: 03:28:03

Legacy

Overall

World

  • Call back themed levels. A beach, Spiral Mountain. The bayou bog has a haunted house. The farm is original.
  • It’s this weird fusion of nostalgia for both core games.

Story

  • Simple and silly.
  • A couple of new characters, but nothing major. Bozzeye is neat/funny.

Graphics

  • Rather impressed how they communicate the style with so few assets.
  • Isometric view can be misleading at times.

Music

  • Sounds and feels like Grant’s work. Surprised some sound effects sound deeper while others are spot on.

Gameplay

  • So snappy. This game is flying by. A great turn around from Tooie. Granted, platform and scope are a huge part of that.
  • There’s a difficulty spike in the last two worlds
  • The respawn rate is atrocious
  • Mini games are here, albeit just three different types. Fishing, boating, sliding.
  • Wonder what all the rankings are.