Max Frequency

Donut Dodo Notes

A coin-op inspired arcade platformer where you play as Baker Billy Burns and steal donuts from a giant dodo. It's snappy, satisfying, and sublime. A game lost in time that has captivated my attention and the quarters of my time.

Warning

Spoilers below!

Stats

  • Started Playing: 6/24/2025
  • Beat: Never
  • Total Playtime: Forever

Overall

  • A little Pac-Man (screen-wrapping). A little Burger Time. A little DK.
  • There is something in my brain that is so satisfying about “unlimited” credits.
  • I keep coming back to this game. It just might be perfect.
  • I want a cabinet.
  • Perfect little game to play with my 8BitDo arcade stick.

Story

  • Getting a donut from a giant dodo?
  • Defending my donuts or stealing the bird’s donuts? Am I the villain?

Gameplay

  • Dude. It’s perfect with an arcade stick.
  • Very Donkey Kong-esque. Collect donuts, jump over gaps, avoid obstacles.
    • Even DK Jr inspiration!
  • The game is so snappy. Easy to fit in five minute chunks.
  • When you get through the Dodo’s lair, you loop back! And then it goes faster and adds more enemies! Oh mama.
  • Each level has these small routes and movement options/tech that you can leverage to go faster.
  • Memorization and execution are vital for stacking that flashing donut combo, which is key for the high score.

Music/Sound Design

  • High energy, crunchy, pump up arcade music.
  • I am eating up this music.

Graphics/Performance

  • Sublime arcade look. Solid CRT filter with toggles.

World

  • There’s a carnival, a candy store, a factory(?). Very fun theming.
  • Five worlds total. The perfect amount for this kind of game I think.